Game Design
Premiere Pro
Unity
Maya
GitHub
Photoshop
Blender
Adobe Substance 3D
Cat Meoir: Feline Detective is an open-world exploration game set in the heart of New York City during the early 1950s. Players must use their cat-like skills to solve puzzles, piece together clues, and navigate the city to uncover the mystery behind their owner's murder.
My Role
I was the original vision holder and concept creator for Cat Meoir, with my pitch selected as one of two projects from a competitive pool of 50. I served as the Art Lead, responsible for:
✦ Managing the art pipeline and leading a team of 10 artists by assigning tasks, planning timelines, and ensuring a cohesive visual identity.
✦ Creating concept art, 3D models, textures, UI designs, character rigs, animations, post-processing, and custom shaders using Unity’s Shader Graph.
✦ Implementing assets into Unity for proper functionality and seamless implementation.
I shaped the game’s visual direction, ensuring every detail reflected the noir-inspired vision behind Cat Meoir.